Eremidia: Dungeon! 01 ~ An RPG from RPGMakerId for Us


Dear fellow Enthreans, we’d like to announce you one of our collaboration game,Eremidia: Dungeon!”. “Eremidia: Dungeon!” is a game developed by Eremidia Circle and will be published by us. This dungeon crawling RPG game is developed dedicatedly by Riyan Wijaya (richter_h) from RPG Maker Indonesia (RMID), accompanied by many RMID members. The game is developed by using RPG Maker VX engine from Enterbrain. The game itself is in progress, you can read the complete overview about this game below.


Eremidia: Dungeon! is a dungeon-crawler RPG which implements various feature in RPGMakerID flavor. It is a community-driven project that will include most, if not all of characters of RPGMakerID game projects, and those notable characters including Razh Avandrey from Eternal Grace, Vent McGraves from Wandering Brawler, Villeta Nightwish from Violet Rose project, Ashen from Cruna Aktrid and so on.

You play as the chosen Scout of Eremidia mainland, taking your chosen Heroes with the cursed King himself to dwell the deep, dark dungeons filled by Minions and many monsters that are waiting for you. Treasures, challenges, and traps are also waiting for you to be undiscovered in the dungeons. Play as a Summoner, explore the potent of every of available Heroes that you’ve discovered either by help of the Librarian or by your finding in the dungeon, providing myriad playstyle depends on the player’s liking. And at least, find and defeat the Black One to bring the peace back to Grace Island, where the threat itself comes from.


“Eremidia, region of Forumia, the prosperous kingdom with plethora of living races, resources, lives in peace even there are little battles here and there…

…but everything changes when a threat came from the edge of the kingdom; Grace Island, where the great power of darkness asleep and soon will be awakened, the Black One, who will wreak havoc on the prosperous land with no doubt. The monsters scourged the land sporadically, and it’s not an impossible thing that the Eremidia will be fallen upon the great power of the darkness.  At this darkness crisis, the Scout was called, carrying order from the King Dnas himself to investigate what really happened at the Grace Island, besides of the King’s main objective to find the one who put the curse on him and cure it at all costs.


Knowing his previous expedition team is in peril and short of manpower to confront monsters of Grace Island, King Dnas along with his remained expedition team set their, probably, last plan to survive the waves of monsters that attacking the expedition camp since their first arrival. That day, the ancient art of summoning the Heroes of Legends invoked, giving them another chance to stop the threat from its source deep inside the Dungeon, Prison of the Black One itself, and the damned brotherhood of Dark Scripters which leaded by Magas—the mage who put curse upon King Dnas with their plan to awake the Black One.

To stop the scourge is to shut the gate of the darkness itself beyond floors of the Dungeon at the Grace Island, and defeat the Black One again once and for all.”


Eremidia: Dungeon! provides several features that have been implemented from various source, making both gameplay and storyline synergized in a game despite of the Lores in Eremidia: Dungeon! comes from many sources. Here are some of features that Eremidia: Dungeon! offers:


  • Explore floors of Dungeon filled by various kinds of monsters and Minions with limited visibility and ability to escape the dungeon immediately. You can backtrack the dungeon you’ve previously left before you retreat the dungeon.
  • Starting with fourHeroes from four different Lore with their uniqueness, find and unlock other Heroes with their own specialty as well. Currently there are about 17 different Heroes and still counting, each with their distinctive background, skills, characteristic, and fighting style as well.
  • Unorthodox Hero’s statistic, inspired, brought and implemented from Defense of the Ancient which specifies Hero’s primary stat, separated damage power, complex damage calculation, and stats affection upon other Hero’s aspects as well. Implementing RTS system into traditional turn-based system isn’t an easy thing, though…
  • Along with your party levels, you have your own Experience Point and Level that useful to unlock certain locks, characters, or certain features in game. There are two currencies as well, Dnas and Dime, that useful for your general shopping and summoning Heroes purpose, respectively.
  • Summoned Heroes are based on RPGMakerID’s game project characters, bundled in the Epochs, each with their specialty, prowess, and weakness. In other hand, …
  • … the monsters have their strength and weakness, forcing player to consider swapping his/her current party member. You can keep your initial party members through the dungeons, but with no guarantee of effectiveness against certain monsters.
  • Skill level. Each Hero has learned their moves, but you need to upgrade them in order to use them in battle. Access Status ->Skills menu to choose the skills to be upgraded, and each upgrade costs its level.
  • Know from where your Heroes are. Each character is one with his/her stats info, project of origin, and short background that explains his/her role in their original game. This is the initial purpose of Eremidia: Dungeon!, to document every of notable characters in each RPGMakerID games.
  • Craft accessories. Crafted items often have additional effect to wearer, make it as an advantage since there are many supportive accessories that useful for party, while some are good as booster for certain Heroes, and some are just good enough in its plain form.
  • Rune system, a separate equip slot that alters bearer’s stat into what the Rune offers. Each comes with its pros and cons.
  • Upgrade Hero’s weapon to maximize his/her potent in rawdamage. Newly released Blacksmith system, which is different with other upgrading system, letting Heroes to have their weapon upgraded. Along with its effectiveness, the upgraded weapon has their upgrade path, and probably having a new name in certain level. Suikoden-style, anyone?
  • Battle system itself using Timed-Hit system, as in Paper Mario and other Mario RPG games, and was taken from the previous Wandering Brawler, improved exclusively for Eremidia: Dungeon! with intention to give an interactive battle in each encounter. It’ll be explained in-game, for its high complexity level and steep learning curve.

Sneak Peek Video:

(this is only the prototype, not the final product)

Wait for our updates about thought from the developer and notable characters soon. Keep on touch with Eremidia: Dungeon!

6 Responses to Eremidia: Dungeon! 01 ~ An RPG from RPGMakerId for Us

  1. My Homepage says:

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  2. enthrean says:

    Keep up the good work, Richter_H!

  3. ferdaus rpg says:

    nice work .. i hope this project can be completed game

    semangat RMID

  4. Wah, masih boleh ikutan sumbang chara nggak nih? Gue pengen ikut nimbrung juga dari FireHeart. Ya nggak, Rob, Carol?

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